4.0-3024ĭoes using an older version of Dolphin solve your issue? If yes, whichģ.5-2449 has non-pitch shifted audio but suffers from audio crackling. Which versions of Dolphin did you test on? Set framelimit to 120 (off will also likely work) I think perfectly synced audio is not likely to ever happen for this use case, but I'm hoping the sound playing at the typical pitch will be an option. I'd hoped the game would render at 2x speed with perfectly synced audio at the correct pitch. I would use OpenAL as an alternative, but it seems that OpenAL audio doesn't work with Project M in Dolphin. So deal with the slowdown, or you can use a build before we fixed audio and deal. In fact, that's why games like Wind Waker, Super Mario Galaxy, and many other games crashed in Dolphin. If you play a game in Dolphin and the game is not running full speed, then audio SHOULDN'T be full speed. I'm hoping an option can be added to disable the pitch shift effect. Audio is tied to framerate in new builds of Dolphin. If it only happens occasionally it may be due to Dolphin's shader generation and you could try enabling ubershaders. In this case audio does and did typically play at double speed but it was more tolerable because the pitch did not change along with it (though memory may be incorrect on this). If it's constant that probably means that your system isn't fast enough to run the game properly. This allows crystal clear motion clarity for the people who play these games, and at the normal game speed. This typically wouldn't be a problem, but you can utilize rendering at 2x the framerate - coupled with in game slowmo (or using Action Replay cheats to activate slow motion - to play the game at 120 frames per second on 120hz monitors. ![]() When playing Super Smash Bros Brawl at double speed, it also increases the pitch of the audio it plays. Super Smash Bros Brawl (and all other games)
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